The specific question we are looking to address with our project is how do generations of pokemon differ in a.) how many moves they have and b.) the ratio of types in said moveset.
This is the website for our Pokémon Moveset DIGIT-210 Project, in which we looked at data gathered from Pokémon Database to analyze the differences in Pokemon moves throughout the generations. Our data, methods, and findings have been sorted into different pages, all of which detail our processes and roadbumps. For this project we utilized oXygen for HTML, XSLT, and SVG, PyCharm for python, and Cytoscape for our network graphs. Some of our most interesting findings revolved around the amount of moves added per generation and the distribution of typings per generations. For instance, generation 8 only added moves to futher the Dynamax mechanic, and other generations introduced new typings (i.e. the dark and fairy typings), which could influence what types of moves were added. It was also interesting to see the status distribtion of different types, which offers insight into what niche they fill from a gameplay/battle standpoint.
Unfortunately the amount of data that we were able to gather faced some surprising limitations that should be noted. We were shocked to find out that there is no easily accessible list of all pokemon moves availble in a generation, only lists of the newly added moves. It would take a great deal of time to have our group find and compile a list of all the moves in each generation, along with any changes in how the moves work, so we decided that this was not a good use of our time.
This is the website for our DIGIT 210 Pokemon Moveset Project, in which we looked through pokemon moves throughout the generations and analyzed and reported on our findings. I will fill this section of the text out more when we have any findings to report.
I'm Matthew Wilpula. I have a soft-spot for generation 9 because it's the first gen where I really learned how to battle. I joined this project because of a love of Pokemon, the possibility of what our data could display, and it was one of the only proposals related to video games. My job on this project was primarily related to data parsing and creation of cytoscape graphs to help visualize the relations of our data, since it gets quite messing.
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Hi! I'm Emma Verhagen and my favorite Pokémon generation is gen 5! I originally pitched this project because I thought it would be interesting to see how different generations handle different functionality and different move sets. As a member of this team I primarily handled creating/designing the website and creating visualizations in the form of SVGs.
DIGIT-210 Pokemon Movesets is licensed under CC BY-NC-SA 4.0